Stylized Bark

This material was created for my Shader Environment project. I choose to create an overly lumpy material for bark to exaggerate the grooves and ruts in the bark of the trees in the scene since the trees are placed too far back in the scene to see a large amount of detail. The closer objects that use the material like the tree stumps, compensate for overly lumpy shape by increasing the tiling of the bark creating a very realistic but stylized texture in the scene. For the coloration of the material, I started with a normal color gradient for a dark brown and increased the red channel until I got nice orange tint to reinforce the cartoon-like feel of the scene.

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Tank of Plasma

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Ice Scales