Shader Environment

This environment is a case study I created in the Unity game engine to test the engine’s new shader graphs. This environment was created using Blender, Substance Designer, Substance Painter, and the Unity game engine.

 

I handled creating all assets for the environment. I modeled assets, including trees, tree stumps, logs, and grass in Blender. I created custom procedural materials for ground, water, grass, tree bark, and tree leaves in Substance Designer. I then used Substance Painter to texture leaves onto the trees. In the engine itself, I made procedural shaders for the water, grass, and fire materials using the Unity game engine shader graphs. The final render was done in Unity game engine.


Below is a description of each of the three shaders developed for this project:

Fire Shader

Grass Shader

Water Shader


A link to the project can be found below:

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