Stylized Water

The water was created as a part of my study of shaders in the Shader Environment project. I needed my own texture for the water shader in the project so I jumped into substance designer and started playing with noises. I wanted the water to generate waves based on the provided height map for the shader so I focused on dark and light areas when generating my geometry. As for colors, I went for a more exaggerated fantasy setting for presentation purposes. The color didn’t matter for project as the shader allows for procedural generation of color and transparency regardless of the textures provided to it.

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Stylized Scales

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Tank of Plasma