Anataria

Anataria is a RPG where the player can create a custom character from a variety of preset settings available from the “New Game” menu. The game is a quest driven adventure where the player journeys across the world to complete objectives and collect loot.

 
 

The game was developed without a game engine using Visual Basic and the build in GDI+ graphics library available for the .NET framework. Several tools where developed to create and save XML files for the game to automatically load. Essentially, the game itself was developed as template for the other editors built for it. One such editor is the character editor which allows the user to create custom character files with different stats, drop rates, animations, and then save the file for the game to load.

Both the game and the editors parse the XML data through the built in classes from the System.XML namespace in the Visual Basic .NET library. The game was solely developed by me over the course of summer vacation during my junior year of high school. I made the UI using GIMP and the rest of the art was obtained for free from Reiner Tilesets.

Item Editor

Item Editor

Character editor

Character editor

Level Editor - Collision is controlled automatically by a check box on the left side of the editor

Level Editor - Collision is controlled automatically by a check box on the left side of the editor

Quest Editor

Quest Editor

Character Selection Screen

Character Selection Screen

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